Forum #2: 12 Principles of Animation (Animal Crossing: New Horizons)
Game: Animal Crossing New Horizon
Exaggeration:
In Animal Crossing New Horizons, you have the option to perform emotes such as
smiling when you perform the joy emote, or wiggling like a noodle with a concerned look on your face when you perform the distressed emote.
Arcs:
in ACNH, there are two noticeable times when arcs are involved. Using the
slingshot and using the net. When aiming a slingshot, preferably at a balloon carrying
a present, you aim so the balloon, when hit, would drop the present. And since
the game is in 3D, the land is also exaggerated as a curve. So you can see the
rock that is fired from the slingshot can disappear in the air as it comes back
down (although it doesn’t pass over the horizon, it instead just fades into the
blue sky.) And the net, which you use to capture insects. The net, when it comes
down, shows only some indication that it is heavy at all, and when catching, say a
Praying Mantis on a flower, the flower almost bounces the net back up.
Appeal:
ACNH has a large appeal, not just to children but young adults (and even some
elders as well). Its bright colors, simplistic but catchy music, and the way you
can interact with your characters all coincide to get people to buy it.
Anticipation:
When using the net to catch an insect in ACNH, you can hold the net, which will
then cause you to walk slowly, with “anticipation” that you will soon creep up
on an insect to catch.
Solid
Drawings: In the last paragraph, it talks about the center of balance in a
character. There is a shining example in the ax or shovel tool. When in use,
and you miss your target (probably because you were facing the wrong
direction), the tool makes it swing and drags you with it. You don’t fall, but
it does make you stumble in place, giving you a distraught look of fear on your
face, only to return to your center of mass and allows you to continue playing.


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